![]() GPU Work Graphs: Welcome to the Future of GPU Programming. Mark your calendars with our session dates below, and let the graphics revolution begin! With our last in-person GDC happening all the way back in 2019, we’re ecstatic to return for this year’s conference and bring back the magic of in-person sessions. Thanks to PIX, debugging your title has never been easier!Īs exciting as all this talk is, stay tuned for Agility SDKs coming soon that will put all this power into your hands. Our GDC sessions will also cover new Shader Model 6.8 functionality – HLSL developers will revel in exploring the possibilities!Īnd finally – we’ll be giving you a sneak peek at some awesome new tooling for PIX, including the latest and greatest available now! Join our sessions to see how PIX enables performance tuning and debugging for Work Graphs and DirectSR, presented with a focus on developer best practices. Don’t miss these sessions! We’ll show you how to make the most of this upcoming feature release, and we’ll have some fantastic demos and samples to show off from our partners at AMD and NVIDIA, so you can see it in action. There’s two opportunities to get a deep dive on the most recent developments with Work Graphs at GDC 2024: the DirectX State of the Union, and AMD’s Future of GPU Programming. This functionality offers developers new tools for approaching GPU workloads in revolutionary ways, and we’re thrilled to have Work Graphs leading the charge. Picture a GPU autonomously managing its own work, ushering in a new era of performance and efficiency. Next in the spotlight is our Work Graphs API powered by Shader Model 6.8. ![]() Don’t miss our DirectX State of the Union at GDC to catch a sneak peek at how DirectSR can be used with your games! Thanks to the Agility SDK, DirectSR will be available on the Windows platforms developers care about most, including Windows 10+. A DirectSR public preview will be available soon via the Agility SDK, which allows developers to light up new DirectX features without waiting for an OS update. This API enables multi-vendor SR through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions including NVIDIA DLSS Super Resolution, AMD FidelityFX™ Super Resolution, and Intel X eSS. DirectSR is the missing link developers have been waiting for when approaching SR integration, providing a smoother, more efficient experience that scales across hardware. Super Resolution is a cutting-edge technique that serves to increase the resolution and visual quality in games. We’re thrilled to announce DirectSR, our new API designed in partnership with GPU hardware vendors to enable seamless integration of Super Resolution (SR) into the next generation of games. We’ve been gearing up to showcase new functionality in the Windows gaming ecosystem, including features that will define the future of graphics. Industry leaders, developers, and enthusiasts will converge on San Francisco for a week of innovation, and the DirectX team here at Microsoft has a lot of exciting news to share. The excitement is building as we finish our preparations for this year’s Game Developers Conference, set to kick off on March 18th.
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